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3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.

Learning Objectives:

  • Customizing the interface
  • Selecting, duplicating, and editing objects
  • Modeling with splines
  • Parametric modeling with the Modifier Stack
  • Polygon and subdivision surface modeling
  • Freeform sculpting
  • Framing shots with cameras
  • Lighting with photometrics and daylight
  • Building materials
  • Mapping textures
  • Linking objects in hierarchies
  • Creating and editing keyframes
  • Rendering an image sequence

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Self enrolment (Student)
Self enrolment (Student)